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Old Nov 11, 2005, 03:21 AM // 03:21   #41
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what about zealots fire/shield of judgement?
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Old Nov 11, 2005, 03:21 AM // 03:21   #42
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Hm... well. We'll all see maybe in a few days, or weeks as to how the whole community of guild wars takes it. I just find that there are more problems that are spawning from this. Like that quote somewhere above "when a door closes, a window opens." (swoosher!)

How I feel what this created:
1. More of an option to buying gold to get what you want.
2. Low level people getting up to places easier than before, and the spam of give me money increasing.
3. Making skills of almost to no use, personally.
4. Prices dramtically increasing, or decreasing.
5. Lots of players feeling like they wasted time.

All are just speculations. But I do love this update, because it makes a bit more fair to those who are new to the game.
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Old Nov 11, 2005, 03:26 AM // 03:26   #43
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Did some testing, nuking AOE on mobs bent on your tank tend to not make them scatter or all on me. I can still do Fire AOE I just have to be more careful so far with targets. But AOE on the distant spell caster or group... nope.
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Old Nov 11, 2005, 03:26 AM // 03:26   #44
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Quote:
Originally Posted by EternalTempest
To be honest I do think the goal was to make PvE harder overall to make it more of a challenge and take longer. You will not go through as quick and you will have to play smarter now. This is the perfect time to look at Air or Air/Earth for me that I've been thinking about.

(Edit) - Didn't think about this but this affects fire rain and metor shower. The Burst AOE should still work fine like Phoenix and Rodgort's Invocation as well as the fast cast direct fire.
You would think that wouldnt you? WRONG! The monsters even run from my fireball now! I really hate this update and protest it a lot!! minions should follow you when you are running and you should be able to do aoe to minions! its really annoying when they run away and then run back........just get on and try to use any aoe and u can see how screwed e's are.......and farming monks.........if we cant farm even a little how does a net expect us to make the money for 15k armor or to even buy good items from other people ? sigh........im not going to even bother farming or pve until this is fixed at least a little just pvp for me now.
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Old Nov 11, 2005, 03:27 AM // 03:27   #45
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Well although proactive AI changes to hinder automatic farming is a good thing, you gotta awknowledge the depressing fact that this puts everyone who isn't a bot at the same disavantage as the bots, rather than just hindering the bots.

What I'm trying to say is that now that gold isn't as easy to farm as it used to be, those who exploited the fact, and have millions of gold are at a huge economic advantage than those who didn't, back when it was possible.

End result? Perhaps lower prices, but it really didn't teach those botters a lesson. They can charge more for gold on ebay or wherever they sell their dirty money, and that's about it, and thus come out on top.

At least, that's my speculation.
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Old Nov 11, 2005, 03:28 AM // 03:28   #46
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Quote:
Originally Posted by Klmpee
i knew this day would come.. the game.. much harder with the moving away from aoe.. this will truely weave out the inexperirenced eles and new players... from the advanced players..
gj anet
As a somewhat casual player (I work 9+ hours every day during the week) I'm actually quite upset... I don't have the time or the inclination to do a lot of work sitting down and strategizing my gameplan for what should be a relaxing ass-kicking session. I don't do a lot of farming, I just like to wander out into a random area and kill monsters for a while. Mostly I solo since I don't have time to devote to a long PUG session. (Please don't go into the bit about how GW is a multiplayer game and I should only play that way. I paid the same $50 as everyone else.)

Quote:
Originally Posted by Alone)
Anyone remember that petition thread for nerfing the reason to farm, not the build?
This is a great point. Why should we, as you put it, move away from AoE? The fire ele spells certainly cost a hell of a lot and require some tight energy management to use effectively. Meteor Shower is now a 25 energy waste of casting time -- yeah, the knockdown is nice, but not if I can't actually get it to cast on the bad guys in the first place.

Fire ele builds are certainly not the most nuanced of the builds, but that doesn't mean they shouldn't get used, or that they're only for dorks. And they're not the only ones affected (though the effect on them is certainly the most salient). It's not that I'm not experienced or a newb -- it's that I liked my fire ele and I spent a lot of gold getting her to the place I liked her. End of rant.
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Old Nov 11, 2005, 03:29 AM // 03:29   #47
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I think Firestorm and Searing Heat will get buffed in the near future. They just don't deal enough damage, considering how you need an AoE snare to get the full effect.

Great move though. PvE mobs won't seem so robotic now. Nuking was way too easy before.
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Old Nov 11, 2005, 03:30 AM // 03:30   #48
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Firestorm, Maelstrom, Meteor Shower, Lava Font, Searing Heat just a few of the spells rendered useless by this. Add to that the whole concept of tanking is thrown out the window, those casters back there are going to be targeted first. Regardless of who gets the aggro.

UW farming was made slightly harder, they now run away from your Aura, but you're the only one there to attack, they'll be back for more, also giving you time to recharge your energy and hp while chasing after them. Too bad for the groups that go in there though, there's no such thing as a tank to absorb the damage, unless you want to call your monks tanks considering they'll be the first to get hit. Yet another reason to solo farm.
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Old Nov 11, 2005, 03:32 AM // 03:32   #49
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Sigh i sense a great increase in ebay gold..........thanks a lot a net.........didnt plan this one out at all.......if you trying to nerf farming get a nice equation to calculate lower item drops? DONT TAKE AWAY AOE lol........maybe giving henchies the ability to run from it is good but a experienced player can get their hench away from an aoe anyway........
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Old Nov 11, 2005, 03:33 AM // 03:33   #50
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Richer gets richer due to inflation because farming is almost impossible now

poor stays poor
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Old Nov 11, 2005, 03:35 AM // 03:35   #51
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THIS UPDATE SUXXXXXXXXXXXX!!!!!! im not even going to play pve or try to farm at all with my puny n/e farmer to get my measly gold and im just going pure pvp thanks a lot a net...........this discussion is rite now like 50 50 in each way and if u think about it either 50 percent of the people get real pissed off at game and leave for a while or 100 percent of people stay on game at moderate happiness.
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Old Nov 11, 2005, 03:35 AM // 03:35   #52
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Quote:
Originally Posted by twicky_kid
then get knocked down. it strikes every 2.5 seconds. you are knocked down for 2 seconds. soon as you stand you are hit by another KD.

say good by to your UW trappers. soon as one 1 trap triggers they will run away from it.
Wtf are you talking about? Usually trappers align their traps in a straight line at the same spots (usually in a group of 8) and they usually become crippled from spike trap or barbed trap. Then you just chase them up, setup more traps, and bam, they are dead. (I've only done trapping up to smites, haven't faced anything farther than that though)
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Old Nov 11, 2005, 03:36 AM // 03:36   #53
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[rant]
Well, I am more than likely done completely with PvE now. I had a monk, and all I enjoyed in the slightest eas heal/prot in SF groups... can anyone imagine killing a mob of bosses without a decent dmg output of an ele or two. What about that ele? All I used it for was FoW and UW in groups with my guild... deleted, I'm not going to do that crap anymore. One shot with an AoE blast and all of my spells are useless? pffft! What about that Warrior? The only thing I used it for was farming griffons in between tombs runs with my guild. Might as well trash that one too... nobody wants these goddamn W/Mo's.

Now all 3 of my uses in PvE are trash. Complete and utter trash. Yes, I could 'adapt', but what was so wrong with the AoE damage? Now guess what I egt to farm! THE COMP ARENAS! Goody... more than likely will not stick with GW for much longer.
[/rant]
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Old Nov 11, 2005, 03:37 AM // 03:37   #54
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well we got what we wanted people saying "these people dumb not moveing out of aoe spells LoLzOrZ" oh well i dont mind though because im a runner
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Old Nov 11, 2005, 03:38 AM // 03:38   #55
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Quote:
Originally Posted by LiQuId StEeL
[rant]
Well, I am more than likely done completely with PvE now. I had a monk, and all I enjoyed in the slightest eas heal/prot in SF groups... can anyone imagine killing a mob of bosses without a decent dmg output of an ele or two. What about that ele? All I used it for was FoW and UW in groups with my guild... deleted, I'm not going to do that crap anymore. One shot with an AoE blast and all of my spells are useless? pffft! What about that Warrior? The only thing I used it for was farming griffons in between tombs runs with my guild. Might as well trash that one too... nobody wants these goddamn W/Mo's.

Now all 3 of my uses in PvE are trash. Complete and utter trash. Yes, I could 'adapt', but what was so wrong with the AoE damage? Now guess what I egt to farm! THE COMP ARENAS! Goody... more than likely will not stick with GW for much longer.
[/rant]
I AGREE!
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Old Nov 11, 2005, 03:38 AM // 03:38   #56
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My thoughts:

Elementalists are going to learn there's more than one element in the game. They'll either adapt and take some water magic to pin enemies in their AoE for longer (very unlikely) or learn air. In the same thought, henchmen and monsters are now smarter than 90% of the players (as they move out of AoE now...)

Running became easier, yes. Also though, monsters aren't going to chase the last surviving monk all the way back to town anymore.

For those that say ranger farm groups aren't going to survive, I believe it just means people will have to bring spike trap. Monsters rush in, get knocked down and crippled, then try to flee, but move too slowly to get out of the trap AoE. Traps might have to be placed closer together and monsters might have to be pulled to a certain spot instead of a certain area, but I believe it can still work.

More smiting spells will get the enemy off someone's back, rather than be used to do massive armour ignoring damage.

It'll be interesting to see how Sorrow's Furnace farming teams change now that one person can't hold all the monsters while two elementalists nuke from afar. Hell, it will be interesting to see how lots of farming builds change.

Overall, I'm pleased with the update. Can't wait to see how things have changed in many places.
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Old Nov 11, 2005, 03:39 AM // 03:39   #57
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The enemy AI simply shouldn't scatter from AoE.

Look at the fire and smiting lines.

The vast majority of those skills weren't designed for serious PvP. Obviously, they were designed for PvE, where we relied one thing: that our enemies would not dodge our attacks.

Think about it. Question your old skill choices and ask yourself, why did we use Firestorm? It's a horrible spell, unless your opponent decided to camp under it. Why did we use a Chaos Storm? It was worthless, unless your enemy thought it was a good idea to stand still. Why did we use Balth's Aura *ever* (it cost 25 energy for-gods-sake), unless we expected our targets to remain in range?

These PvE skills were obviously designed with stupid, stand-still enemies in mind; enemies that no longer exist.

Now, I ask you, after this patch, what purpose do these skills serve?

Nothing, I say. If we want these skills to be useful, then this change must be reversed.
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Old Nov 11, 2005, 03:40 AM // 03:40   #58
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PVE was boring...at least this makes it...interesting. But I probably won't feel this way once the novelty wears off....
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Old Nov 11, 2005, 03:41 AM // 03:41   #59
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This is the worst update i have ever seen! They flee from area spells - well what is the point in an area spell then? absolutely none!

ALL of the area spells need to be replaced they have NO purpose in this game anymore. An example of how extreme this can be is when i used Earthquake on trolls, a 1 hit ele spell that knocks down that target foe and others near it (area basically) - once it hit i saw the trolls run away and run back?? it had already hit them and it had finished doing this aoe business and they still run?...

To add to that the traps make monsters flee... well what is the point! what is the point!?

Not even players flee like this in PvP its insane!

Guild Wars will loose many players if they dont get rid of this horrible update. This is not the Guild Wars that i purchased, or used to enjoy playing.
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Old Nov 11, 2005, 03:42 AM // 03:42   #60
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Using water hexes to slow PvE mobs and prevent them from escaping your fire spells won't work too well unless you have two well-coordinated eles (never gonna happen in PUGs). Let's look at the AoE water spells that slow:

Deep Freeze:
25 en
3 sec cast
90 dmg/10 sec slow at lvl 16

Advantages: long slow, AoE
Disadvantages: 25 energy, three second cast time. The main problem with this is that you will not be able to slow them until three seconds after your spell has landed if you cast it after casting your meteor shower/firestorm. If you cast this first, then you lose 4 or 5 seconds of slow while you cast your nuke, and they will be able to move out when it wears off.

Ice Spikes
15 en
2 sec cast
84 dmg/6 sec slow at lvl 16

Advantages: moderate slow, AoE
Disadvantages: two second cast time and only 6 sec slow time. To keep foes slowed for the full duration, you have to cast it twice.

Frozen Burst
15 en
3/4 sec cast
116 dmg/11 sec slow at lvl 16

Advantages: good dmg, good slow, AoE
Disadvantages: you must be in point-blank range to use this spell. Elementalists do NOT want to be in point-blank range 95% of the time, so this one is basically thrown out the window.

All other slows are single-target (except ice prison, but if you can't figure out why not to use that, I pity you), and the point of ele nukes is to hit multiple targets, so those are pretty much gone also.

The fire and smite lines just got destroyed for PvE. Have a nice day
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